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3D Studio MAX: Tutorials from the Masters, by Michele Bousquet
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Students learn how to master 3D Studio MAX with these step by step tutorials created by experts in the art of computer animation. Scenes will come alive with compound materials, intricate lighting setups, and the new animation controllers feature. Power users will improve their productivity through detailed coverage of booleans and fit deformation. Students study how top artists model and animate with 3D Studio MAX as they unlock the animation potential of this powerful software.
- Sales Rank: #3476008 in Books
- Brand: Brand: Delmar Cengage Learning
- Published on: 1996-12-17
- Original language: English
- Number of items: 1
- Dimensions: 9.50" h x 7.75" w x 1.00" l,
- Binding: Paperback
- 378 pages
- Used Book in Good Condition
About the Author
Michele Bousquet is the owner of Many Worlds Productions, an online shop specializing in hard-to-find items for 3D Studio MAX and Character Studio users. She is a graduate of McGill University and was the winner of the Big Kahuna Award in training/education in 2000.
Most helpful customer reviews
23 of 23 people found the following review helpful.
I would hardly call these people masters
By A Customer
First let me say that I had previously written a more positive review of this book; however, I may have been a little over zealous.
I asked Amazon.com to remove my review as I no longer felt the way I did about the book. Many months later I see my review still on the board, so I have taken the time to write a more accurate review of this book.
Now to the review:
The book has a good section on the Fit Deformation command of the lofting component. The model that you make (a woman's high heeled shoe) is a good practical model for learning the Fit Deformation command and the other features that go along with the lofting component. A pretty good section on animating a hopping kangaroo, however...
In the tutorial that shows you how to model and animate a kangaroo, the author clearly states that the boolean function may not work when modeling the kangaroo. She's right! I never got it to work. Boolean functions are indeed tricky, but to put a tutorial that is clearly going to have a difficult time performing a boolean function shows extreme short sightedness. As a seasoned 3DSR4 user, I had the patience to try this boolean over a dozen times before I gave up. I cannot imagine new users truly understanding the usefulness of the boolean function if it doesn't work in a tutorial.
Half the book is made up of one tutorial in which half of that tutorial is composed of programming. Most 3D artists are artists, not programers. I don't mind learning some scripting but the tutorial they provide (which is pretty neat, by the way) is way too long and complicated.
In sum, they should get rid of the kangaroo tutorial and the space buggy tutorial.
6 of 6 people found the following review helpful.
I learned a little, but the book's out of date.
By A Customer
This book, written ages ago for MAX 1.2, doesn't do the job now that MAX is up to v2.5. While I did learn a few interesting tricks, for the most part I was dissapointed. Several tutorials contained blatant errors or would not work as explained. Most of what you learn here, you learn by fixing the author's errors or figuring out the things he forgot to tell you. Add to that the fact that it's out of date, and it adds up to a definite last resort resource book.
1 of 1 people found the following review helpful.
Good book to start with and come back to!
By A Customer
Ever have one of those days when you made one thing go REALLY well? Well that was the day I picked up this book. It is simple to read, teaches the basics without talking down to you, and you get a nice model of a kangaroo to boot. It compares to a textbook but reads like a novel. I could not put it down until it was done and then I found I knew how Max works. When R2 came out I went back to this book for inspiration and even then it taught me something new! Get it, it's very good. And the price is not bad, either.
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